We optimize for fun. If something works really well in theory but it makes things less fun, then we don't do it.
Hacking, Software Collaboration, Testing and Diverse Other Topics of General Interest to the Practicing Programmer
Monday, May 25, 2009
From the Hands
Just starting at UDS after a week at Canonical's Allhands event. Allhands was great, but one of the highlights for me was the Landscape team's presentation on their development process:
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